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Spoils Of War

Spoils of war is a realtime versus 2D strategy game where the player controls 6 units. The objective of the game is to dig your way through until below the enemy HQ and place enough bombs to explode it.

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In this big project, my role was Lead Programmer. The project being massive, there were many people (7 designers, 5+ audio and 2 programmers). The game was made on Unity within 6 weeks.

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Unfortunately, because the other programmer vanished without a word, I had to handle all the programming for the entire project.

My goal in this project was to make design tools and work as a programmer -- without designing mechanics, patterns, etc.

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Although the final build is playable, I am unhappy about this project: In the end, I feel like I did a big 75% of the whole game by myself (excluding graphic & sound assets). Play-testing hasn't be done enough, I was left too often without a proper direction, and a big 85% of the decisions I had made were not questioned / checked / changed by the designers.

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This project was a good experience, which taught me how to handle disappearing teammates and still having to meet deadlines. It also taught me that smaller groups usually work better as a team.

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Lastly, I experienced what it felt to be let down by your own team, being rewarded for all your hard work with an entry at the very bottom of the credits.

©HiziProjects

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