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Sukutunia

This project is probably the most advanced work I've ever worked on (2016). I wanted to make a gameframe for a doujin game like Neptunia, but about Sukusukus (Touhou Project doujinshi).

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In short, this game is a 3D JRPG with exploration and turn-based battles. It has been designed to go along the same line as Neptunia, but home-made in Unity5.

As for the development, my main focus was having a game framework, but most importantly, developer tools.

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I wanted to give the framework enough tools so that designers could make entire levels without entering a single line of code.. And I succeeded.

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With the tools made, it took me 30 mins (+3h to make the actual terrain + objects) to create a fully working level. These 30 minutes are all about interface manipulation, 80% of which use my tools.

This project is probably the one project I am the most proud of, and will be proud of for a long while. I consider making a full game out of it, as soon as I get enough stability to work on it as part time.

©HiziProjects

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